Saturday, December 22, 2007
Last night on Earth hit the table at the Portsmouth Board Game group last night. Its a bit of an ameritrash game but its allot of fun.
You play a typical stereotype character from a horror film, such as the priest, high school quarterback or sheriff. Another player takes the role of zombie controller. A scenario is picked where the hero's in the game have to achieve some goals such as kill a number of zombies or find the car keys and escape in the truck.
The game itself is quite light, there are a number of scenarios to use and the board is modular so you can change things around a bit. But the best thing about the game is the production values. This game has been put together so well, there are loads of nice counters, plastic zombies great cards. You even get a cd of atmospheric music to play while you are trying to battle through the zombies. All of the artwork is photographic and just oozes theme and style.
I really enjoyed this game last night, it was a bit tense at times when we were hunting for the car keys and gas but everything came together at the end and we managed to beat Ollie and Leona the zombie overlords.
"Eat dirt Zombie....."
Sunday, December 16, 2007
Time for another puzzle game on the DS. I think that the DS is possibly the best platform for puzzle type games. I just seem to get drawn into them and will continally shift coloured blocks about th screen.
This latest one is a conversion of a game originally put out for mobile phones. Its your typical move blocks to line them up and they dissapear fare. Nothing original there, as the blocks are cleared the background turns gold. When all of the squares are gold you have finished the level.
Now this is what sets it appart from other puzzle games I have played. When you complete a level you get a piece of a story, its all about some 1920's style adventurer going through Africa looking for the "Gem Board". Every time you complete a level you get further into the story.
The levels get harder, but when you complete a tough one there is a sense of achievement. ITs not a continual rainfall of blocks that just get faster and faster.
So, if you are after a nice puzzle game give it a go. I wouldn't pay full price or it unless you are a die hard puzzle addict. But it should appear in the bargin bin or second hand shelf soon.
Monday, December 10, 2007
This is one of the new hot games, and one that has been on my wish list for a couple of monthes.
It's a two player game where one player plays a Jack the ripper character trying to escape from the board. The other player plays detectives trying to deduct who the Jack character is.
I think its got the capability of being a bit of a brain burner.
There is an online version of the game which is free, its here http://mrjack.biludi.de/
So if you fancy a new 2 player game to play over the web give it a go.
Tuesday, December 4, 2007
I am a member of the Board Game Geek website, its a great site that has a huge amount of resources on board games. Every year they put together a seret santa, this year over 1000 people signed up and a couple of weeks ago got there recipient.
Mine is in Oz this year, so I looked at there wish list found a store in Sydney that delivered and ordered up a game that they wanted.
Today I had a delivery from Shire Games, nothing I had ordered so it only meant that my santa had come good and my delivery had arrived. Opening the box I had three nicely wrapped packages and a hint to the location of my secret santa.
Hands up, I couldn't wait and openend them up. My Santa had come good, well good in fact.
I had A Game of Thrones, Zooloretto and some expansions for Zooloretto.
Santa whoever you are, thanks mate you have made my day.
Sunday, November 25, 2007
Next tourney will take place in the the Antarctic where its time to take the role of a hungry pengin trying to grab fish from a rapidly disapearing ice flow. Yep, its time for Hey! Thats my Fish.
Its a quick game thats easy to learn but you never seem to master.
We will be using BSW to play the games this time, sign up now. Rules can be found here
To sign up log into the forums at www.iguk.co.uk
Depending on numbers the first round will be round robin, after that it will depend on numbers.
If anyone needs any help with the game or some practise rounds then let me know.
Saturday, November 24, 2007
I have been eyeing up powergrid for over a year but have always been put off as I felt it was a heavy game and apparently required a calclator to play. Not sure wher I heard that but it was enough to put me off for a while.
I finally caved in a month ago and picked up a copy, I must admit after reading the rules the first time I was a little lost. Second read made more sense and watching the video on Boardgames with Scott hammered things home. I felt ready to play and took it along to my next games night.
The usual crowd was present, myselfm Alan, Frank and Moley all eager to see what new game I had brought. After choosing the American map and picking our pieces I started to explain the game.
Things started off well with each of us picking up power stations and starting to power the cities of America. I went for a trash and hybrid plant selection, Moley went for everything green, Frank for all things nucler and Alan for whatever was left.
The resources started becomming expensive but Moleys wind powered windmill farms made it easy for him to power a continually expanding power system. The rest of us struggled a bit but were always 1 or 2 cities behind him.
Phase 2 came just at the right time as we were all hitting expansion barries with the expensive mid west connections stiffling expansion.
Moley continued to go for all things green but suplemeted himself with nuclear power to continue his lead. Alan splashed out on ome expensive plants to boost his capcity but those mid west links were going to make it expensive. My trash powered plants were running well with an abundance of trash available.
Phase 3 came and Moley was still in the lead, I thought being first player was bad but it was working out well for him. The clinch came when the big 50 power station appeared, a furious bidding war eruppted with Moley ending up the proud owner of free energy, now having a capacity of 19 it was a building race that he won.
End game appeared to happen quickly, but we were all more thn happy wth the game. It seems to flow nicely, with the phases appearing at the right time. All in all a great game, and one I wished I had picked up earlier.
Monday, October 8, 2007
Not really a game, but Jam Sessions is great. If you ever played guitar or wanted to play then give this "game" a look in. It uses the DS touch screen to simulate a guitar string and holding down teh cursor pad changed the chord you are playing.
Within minutes you will have finished the demo and be playing a recognizable version of Yellow by Coldplay. Invest a bit more time into the demo songs and you will be playing others but the real beauty is in letting you experiment and coming up with your own riffs and tunes.
I love this as I can have a quick 5-10 mins of playing around between games. Look on you tube for some cool vids of people playing tunes on there DS to see what you can do with a bit of effort.
Trust Nintendo to come up with other ways of getting the good DS to entertain you.
Friday, September 21, 2007
I am a sucker for puzzle games, ever since Tetris on the gameboy back in the 90's they are the easiest games to get me hooked.
The latest one to grab me is Puzzle League, its a block dropping and dragging game in the same vein as Tetris but its just a bit different.
There are a few other modes to give you something else to play but the basics are the same.
Coloured blocks push up from the bottom of the screen and you have to drag them left or right to get 3 or more to match. When they d they dissapear and anything on top of them drops down.
A nice little game, maybe not the most original game but its still nice to pick it up and play for 15 mins now and again.
Played my first game of RA last night and its a great game. It relies on an auction mechanic that deals out tiles to the players. The players then score the tiles over three rounds, or epochs.
Its a really nice game that flows well after you wave worked out the scoring method. As a Reiner game there are multiple ways of scoring none of which are guaranteed to win the game.
The quality of the pieces is high, nice thick card tiles and chunky wooden sun and RA pieces.
This game has been added to my wish list and is creeping up my favorite games list.
Tuesday, September 11, 2007
Tuesday, September 4, 2007
Most people snack while they are gaming, and trying to fuse both together into an edible eating experience would be great.
Welcome to BattleMore, I call it the M&M variant. Simply buy a couple of packets of M&M's both the peanut and chocolate variety, both on sale at a 2 for £2 in your local supermarkets.
Setup using the peanut ones as cavalry and the smaller chocolate ones as infantry and play as per normal. With the exception of the winner gets to eat the loosers casualties.
i am now on the lookout for a chocolate spider!
Wednesday, August 22, 2007
My copy of Battlelore has just hit the table and its been a success. Moley my local gaming buddy was called up for his national service in the English army and did his country proud. Well for the first game anyway.
Played the first two scenarios tonight, won one, lost one. We both enjoyed the game, and can appreciate what all the fuss has been about it for. Its a really nice game, so far not that complicated but we haven't touched the lore part of it yet. Maybe next week if we are both free.
Till then, keep your lances pointy and your swords sharp.
Sunday, August 19, 2007
Whenever a friend goes to the States I always try and get them to become a games mule for me. And last week was no exception. Roly Mo was off to the sunny city of San Francisco for a week of drinking, socializing and apparently some sales conference things.
A nice package met him at his hotel consisting of
All games that I have been interested in playing and at the current exchange rates its seemed rude not to add them to my collection.
Roly was back yesterday and brought over the games, I had seen battlelore earlier in the week when Steeerpike brought over his copy but the other 3 were new to me. I must admit the small boxes were a bit disapointing but hopefully the games won't be. For sale will be tried out tonight, the others will have to wait.
Now, who wants this designer one bedroom cardboard box? Only one careful owner?
Wednesday, August 8, 2007
Dungeon Twister by Asmodee Editions has been called a dungeon crawl game in the past, but its not really a dungeon crawl at all. There is far more strategy involved in a game of Dungeon Twister than any dungeon crawl I have played. I have only recently started playing the game, but it has jumped straight up into my top ten games mainly because of the devious way that it is played.
Opening the box there are a number of cardboard sheets that need to be punched out. This provides you with the 8 dungeon tiles, the character tokens and object tokens. There are some other tokens but these are mainly to mark things on the boards such as open portcullises. There are two screens, one for each player and a deck of cards for each player. Finally a rulebook and some plastic stands to put your character tokens in. Everything is very well presented, the artwork is slightly cartoon style but it works well.
The aim of the game is to be the first person to get to 5 victory points. Victory points can be won by either getting one of your characters out of the dungeon. This is done by working your way through the dungeon to your opponent’s starting line. Or by killing an opponent’s character. The box reckons that a game will take 45 minutes, but from my experiences it is nearer to an hour and a half. Maybe because we are still working out the game, but probably as we are trying to think about our turns to much.
Setting up the game the 8 dungeon tiles are placed in a 4 x 2 grid between the 2 players and a starting line piece of board caps of the line at each end. Now the players need to decide which 4 of the 7 characters they are going to place on the starting line. The 8 characters are your usual fantast fare, there is a warrior who is good in combat and can break closed portcullises. A cleric who can heal, a thief who can open locked portcullises and dodge pit traps, a troll who hits hard but has slow movement. A wizard who can levitate over traps, a goblin who is by far the weakest character but because of this he is worth 2 victory points if he escapes, the meckanork allows you to control how the dungeons are rotated. The last character is a wall walker who can walk through walls.
Once your chosen characters are placed on the starting line you take turns placing your other characters and the equipment tokens upside down on the dungeon squares. The objects are sword, armour, fireball wand, speed potion, rope and treasure. These are only revealed when your characters enter the rooms. Once all of the tokens have been placed its time to start the game.
As the dungeon is explored the tiles are revealed. Any tokens on that tile are now placed. The revealer places all of the tiles, except for his object counters. These are placed by your opponent. This bring more choices to the game, did you leave your combat based characters on the starting line or place them further into the dungeon? Do you reveal the tiles as soon as you can so that you can place your opponents pieces in really hard to get places?
Each player has 4 action cards, which depict the number of action points for that round. This is a number from 2 to 5. The action points allow the characters to move, fight, use an ability, jump over a trap or rotate a room. Playing the right number of actions a round is important, you may need 5 points to get your warrior to dash out of the dungeon, or you may only need to play 2 actions to setup the rooms for a later round. Once all of your action cards have been played they are returned to your hand ready for another round.
You also have a hand of combat cards, these are 9 cards with values from 0 to 6and are played whenever a character initiates combat. Combat is resolved by both players choosing a combat card from there hand and placing it face down. The cards are then turned over and the value shown on the card is added to the combat value of the character. The looser is then wounded and cannot move or do anything until they are healed by the cleric. The important thing to note hear is that once a combat card is played it’s removed from the game. The only exception here is the 0 value card which will always go back to your hand. This makes combat very tense, do you use up a high value combat card to ensure a win or play a lower one and hope that your opponent is also doing the same thing?
As the name suggests there is a twisting element to the game, this doesn't involve you putting your left hand on a red square or your right leg on a green. Each of the 8 dungeon tiles has a rotation cog symbol on it. If a character is on this square they can rotate the tile in the direction of the arrow. Each tile has its partner and that is also rotated if it has been revealed. This can cause havoc as you rotate the tiles to better your position and to hinder your opponent. On several occasions characters who have made a break for freedom have found themselves rotated back into the dungeon to become face to face with an angry troll.
Although the initial game is only for 2 players, there are expansions that allow you to increase this to 4 players. In addition there are other expansions which give you more characters to choose from as well as new rooms and objects. The support for this game is very good, expansions are being produced every 6 month’s or so and there are a number of fan based scenarios which allow you to play the game in slightly different ways, either in teams or with different dungeon placement mechanics. All in a good game which will hurt your brain at times.
Everything is very well presented, the artwork is nice and the theme follows through the game. The counters and board are made from thick cardboard and the cards are a good size. My only slight wish would be for the characters to be nice plastic miniatures, but this is something that you can buy separately. 8/10
Clarity of Rules
The rules are good, and the rulebook has several examples but it could be better. The geek has plenty of rules questions and the Dungeon Twister site has a FAQ. Not a good sign but at least there are people who have asked the questions and the answers are there. 6/10
The box says 45 minutes; I say an hour and a half. But that’s an hour and a half of enjoyment of a great game. It probably gets faster after a few plays but if you have an opponent who suffers from analysis paralysis it could take longer 8/10
For the money its a good game, the expansions add more and increase the game experience but are not required for a basic 2 player game. Replay ability is high, there are so many combinations and strategies to try you will want to keep playing it. 8/10
I really like this game, I thought it was going to another dungeon crawl but it is much more than that. The amount of strategy in the game is good, the more you play it the more things you discover. It can be frustrating at times, but when you win you feel like you have earned it. 8/10 (Not an average)
Thursday, August 2, 2007
Wii : Big Brain Acadamy
Latest purchase for the Wii arrived yesterday and for teh online price of £15 its great. Big brain acadamy is the latest in a string of games that is supposed to help "grow" your brain. Not sure about that, but its allot of fun mixed in with some annoying sections.
As its a Nintendo produced game it integrates with your Mii's. You enrol them in the acadamy and it will then keep tabs on your scores so you can compare how well you are doing against the other players on your Wii.
Once enrolled you can practice the exercises or just jump into a test. You are tested in 5 areas, which include analyze, visualize and compute plus 2 others I can't remember (Maybe I need more training). After the test your brain size is calculated and you are given a score. Currently my brain is C++ which isn't to bad. After a spot of training I am hoping it will get better.
You can also play multiplayer, where you can work as a team or against in a number of chalanges. This was fun as the wife started to get into the game, she wouldn't stop playing until we had managed to get a decent score.
I really like this game, I liked the DS version allot and having it on the big screen and playable with others is really nice. Coupled with the low cost it should be added to everyones collection.
Overall score : 8.5 / 10
Saturday, July 28, 2007
World in Conflict
I have always liked RTS games, ever since Warcraft and Starcraft years back RTS's have been fun. Back then they were an excuse for the guys to drag over there rigs and monitors for a LAN session.
World in Conflict is the latest and I am currently playing the beta and so far I am very impressed. Its set in modern day with modern day units and weaponary.
So far I have just spent an hour running throught the tutorial and interface, but this game looks great. Its "gimmick" is that is is a resourceless game, so no need to keep tabs on your gold or trilium, just get your units into combat and call in those air strikes.
The final game will have a single player scenario as well as 20 multi player maps and should be released around September and I am expecting it to do really well.
Friday, July 27, 2007
The date has been sest, August the 15th will see me loose my Battlelore cherry as I pit my army against the forces of Steerpike the Kitchen Boy. Two forces will fight in vicious hand to hand combat but only one will win. Only skilled decisions, tactics and a few hundred dice rolls will determine the outcome.
Really looking forward to giving this game a try, its been on my wish list for some time, but the fact that its only 2 player out of the box and the hefty price tag have put me off. Luckily Steerpike has a copy in his grubby mitts and is lacking a player. Just had to wait for a suitable day when we are both free.
So, good luck Steerpike and may your forces desert you and run screaming from the table.
Thursday, July 26, 2007
Allot of friends know that I like games, and my kids are just getting into the world of games. So suprise, its time for a new game.
This one was handed over last night by one of my wifes friends.
I haven't played it yet but it looks like a racce round the board type game, pretty basic but at least its something to play.
I have promissed the kids I will try it out with them tonight, maybe I need to get a dice tower now?
Wednesday, July 25, 2007
I was pointed in the direction of The Spiel by my friend Steerpike. Its a podcast dedicated to board games,or Spiel and its pretty good.
They have a number of regular features, including one on game Goober. Which game has the best Goober, or bits in the box. I must admit the wow factor when you open up a new game thats filled with great pieces is really nice.
Other features include reviews on old games and finding a list of 5 games that fit a listeners request. Such as games that can be played in a lunch hour for 2+ people.
There is also "The List", Steve and Dave are trying to play every unplayed game that they have to reduce teh list down to zero. I don't think this is going to be possible, as they are constantly buying or recieving new games but who knows. At least they are giving good reviews on the games that they are playing.
So give them a listen if you have an hour or two spare.
Tuesday, July 24, 2007
The IGUK Samurai tournament is in full swing as I type. The four first round games kicked off last week and already one has finished.
Steerpike waded through a number of tied pieces to victory. A place in the final now awaits him, but who else will join him.
Only time, and the quick playing of Ronin tokens will tell.
So the Spiel de Jahres results are in and Zooloretto has won this year. This is a game I have been interested in for a while, mainly as I am hoping that the kids will like it. I havn't played the game or indeed seen it, but have heard quite a bit about it. It all sounds good, a bit of a juggling mechanic with the trucks and there is a nice element where you can stitch up the other players.
BGG Entry www.boardgamegeek.com/game/27588
The other games nominated for this year all look good, I have been very tempted to get Arkadia and Yspahan as well as I think my group would like them. But cash may restrict my purchases,so I will probably stick with Zooloretto.
Saturday, June 16, 2007
I never really played the Brothers in Arms games before. I was always more of a Call of Duty, or Allied Assault kind of guy. But I thought I would have a look at the new version released for the DS. I am about 4 missions in and really like it, FPS on the DS have been a mixed bag for me. I enjoyed Metroid but found it a bit tricky to hold the DS and play at the same a bit frustrating.
Thankfully BOA doesn't have this problem. The top screen of the DS is your view of the action and cut screen player while the bottom screen is all about choosing weapons and aiming them. So far I have had grenades and bazooka's but I am sure there are more weapons to pick up and use later in the game.
The graphics are pretty good for the DS, you feel like you are getting in on the action and its not too pixelated for my liking. Sound is ok and the difficulty is just about right for now. I am hoping that it stays this way as I hate getting stuck on an uber hard mission. Saying that, when you die you just respawn back a bit into the mission so its not that much of an issue yet.
I would give it a good 8/10 and happy to have grabbed it.
Saturday, June 2, 2007
The Brandyhill Drinkers
After goblin bashing and hobbit rescuing there is nothing better than sitting in the Prancing Pony drinking a beer and smoking some fine weed. And now there is a Kin on the Laurelin server that does just that.
After numerous name suggestions were discussed, the Brandyhill Drinkers was chosen. So grab a beer and come and find us.
Thursday, May 24, 2007
After playing Brain Training and Brain Accadamy it was only a matter of time before I was hooked on another puzzle gamefor the DS. This is it, Picross and its fantastic. Its a cross between Suduko and dot to dot, well kind of.
Well, after 45 minutes of play over lunch I am hooked and waiting for end of day so I can give it another bash. So give it a go.
Thursday, May 10, 2007
Ok, when I said I play all types of games I wasn't kidding. I bought this for my 4 year olds birthday this week and its brilliant.
I am currently the house champion even fending off my brother last night, and if you know us we are very competitive.
Waiting for the guys to come over so we can play it as part of a drinking game... Oooo Yes...
4 days in and I am really enjoying this MOG. I have rolled up an Elven Hunter, influenced by Strider, Legolas and many old D&D characters.
There is so much to do and explore in this game its amazing. Unfortunately all this exploring takes time and there have been a few late nights recently.
Monday, May 7, 2007
Players: Me, Rob, Alan, Frank
Decided to start teh evenings games with something light and Incan Gold was opened. This was the first time that anyone of us have played it and it played really nice.
The rules were explained very quickly and the first game started.
Cave 1 went on for a bit and one by one all the others bailed taking home there treasure. I pushed my luck one more time and hit big. A 17 treasure card, that was enough for me so I also left the cave.
The rest of the caves either ended with a double danger card or us bailing at around the time. I won the game purely on the extra treasure one in the first game.
AS it was a quick game we decided to play again which is a rare for our group. We tend to play one game then another not the same game multiple times.
Now that the guys had the rules sussed this one was a bit tougher. Idols started appearing and we were trying to push on into the cave, but also try and be the only one to leave the cave to get the idol. Other than a double snake cave the rest of the game played well. The game was to teh wire on the last cave, I knew Frank was in the lead so after the others had bailed I had to keep pushing on to try and get enough treaure. My greed was my down fall and a Zombie saw the end of my run.
Frank left the cave with a sackful of treasure to win the game. All players agreed it was a good game, nice and light but has the scope to be allot of fun.
Sunday, May 6, 2007
What have I done? After a break from MMORPG's for about a year I have been tempted by the Lord of the Rings game. It looks nice and fingers crossed will play on my rig.
Only a 10 day trial key courtesy of Tals, but it may be enough to get me hooked again.
Monday, April 30, 2007
Players : Countzero, Rob
Played my first game of heroscape last night after bagging it in an Argos bargin hunt. Initial impressions were good, opened up the box to find lots of pieces, and I mean lots of pieces. Read the rules before hand so knew what to expect.
Game time arrived and after opening up a beer we set to work building the map for the first scenario. This took a little bit of time as we got a little confussed with the water tiles. Once everything was put together it was bigger than I exxpected and did look impressive.
As we were playing the first scenario the armies were pre-prepared and I went with the "evil" guys which included the rather large dinosaur riding orc. Aquick recap of the rules and we started play.
The rounds played well, very simple even though we were using the master rules set. My samurai stormed into combat only to be picked off one by one by the vikings with there defense buffs of the winged figure (Sorry I can't remember there names). Slowly my guys were dying while my heroes were running in to support them.
By round 3 I only had 2 figures left and Rob was still on his full compliment. The dinosaur made short work of the viking hero character eating him with his chomp attack, but numbers were against him and he fell in the next round. Meanwhile my last heroe was franticly trying to mind controll some vikings in an attempt to improve the odds but to no avail. He faught on for another round but the numbers were against him and he too fell to the viking horde.
After the game we had a chat about it and both aggreed it was a good game, it made a change from our typical euro fare but seemed to be a little too easy/simple. I know that other scenarios bring in ranged combat and a few extra powers but i'm not sure if thats enough.
Maybe I need something more avancedand i'm not appreiating that Heroscape is aged at a younger audience.
Still, happy that I played it, and even happier that it only cost me £15 rather than £40.
Monday, April 23, 2007
Wednesday, April 18, 2007
April 17th, 2007
Theatre of War Demo Released
Today we are happy to announce the release of the Theatre of War Demo. The demo features 5 tutorial missions which cover the basics of gameplay, unit control and camera behavior as well as more advanced topics like Line of Fire and Line of Sight. In addition to the playable tutorials there is also one playable mission from the German Campaign, The Last Frontier. In this late war engagement, you are tasked to try and stem the overwhelming tide of Russian armor and infantry as they push forward into the Seelow Heights on the outskirts of Berlin.
Playable units and weapons in this battle include; MG Bunkers, Infantry, Panzerfaust 60's, RPzB 54 Panzerschrecks, PzKpfw IV 70 Jadgpanzer, Jadgtiger, PaK 40's, Hummel, Wespe, PzKpfw 38(t) Hetzer, Pz IV Ausf. H, Pz V Ausf. G Panther and the StuG IV.
So, the wait is over and after all these years you can finally enter the Theatre of War for yourself! You will find links to download from the Demo Download Page.
This one looks pretty good.
Monday, April 16, 2007
After watching the 300, which I really loved I felt I needed a game with a Greek theme. Iliad seems to fit the bill.
I haven't played it yet, thats going to happen soon but it looks like a fun, quick game. Even better it can be played in pairs.
You can buy it here from the IGUK guys.
Wednesday, March 28, 2007
Wednesday, March 14, 2007
R2D2 to deliver your mail as part of the Star Wars aniversary.
I want one......
Sunday, February 18, 2007
This is my new hit TV series. Its based around a blood splatter specialist working for the Miami Forensics department. Copy by day, serial killer by night. Its dark, gritty and the humour is brilliant.
I really rate this and recommend it to all. First series has finished and im just catching up, series 2 has the green light so fingers crossed I will see more of Dexter in 2007.
Tuesday, February 6, 2007
If you like American Football, Aliens, The Mob or any of Scott's other podcasts you will love "The Rookie".
It took me a couple of episodes to get into it, but now Quentin Barnes is regularly at the top of my play list.
So make the Siggler happy, and sign up...... or else Moma Killaway may pay you a visit.
Wednesday, January 31, 2007
Tuesday, January 30, 2007
i was lucky enough to be given a copy of this Wii game over the weekend. Its a FPS for the Wii, and although its not the best game ever its so far been pretty enjoyable.
It makes a change from the mini/party games that seem to be the Wii stable at the moment and other than Zelda TP its something to get your teeth stuck into. Although I have only put an hour into it so far I think I will push on with it and see how it pans out.
So far I would score it 8/10.
Monday, January 22, 2007
WarioWare: Smooth Moves for Wii Review - Wii WarioWare: Smooth Moves Review
Grabbed this over the weekend as I needed something else to play on the Wii. Games for the Wii have been a bit thin on the ground and I needed something else to play. Never played a Wario game before and this one is quite fun. There are 200 mini games to play and most are quite fun.
I was a bit annoyed that I had to play it through for about 2 hours to get far enough in to unlock the multi player bit but I suppose thats not that long.
If anyone was looking through the window they would have laughed. The things you have to do with the controller are stupid, but you are compelled to do what it says. Jumping around the room with the controller on your head is now the norm.
Anyway, I would give it a rating of 8/10. Not the best game ever but its a bit of fun.
Sunday, January 7, 2007
Another Christmas present and this was one I have ben after for a while. I love board games, and the Cthulhu mythos has always appealed to me.
This is a great board game, its co-op so all the players are working together to beat the old one and stop him from waking and causing chaos. The amount of bits in teh box is fantastic, you will be punching counters all night.
Need to get a game in with my group, but you can also play it solo which helps you learn the rules.
Thursday, January 4, 2007
Finally managed to grab a Wii today. After 6 stores I managed to walk into one who was just getting there delivery.
So Far its been unboxed and plugged in. A quick go of Wii sports and Zelda later and im hooked. It just feels right and looks great. Sure its not state of the art GFX, but Nintendo has always been more about the games and gameplay.
So I will be staying away from the pc ports unless the reviews say otherwise and just player games for gamers.
Wednesday, January 3, 2007
Conquer Club is a slightly tweaked version of Risk that is played on the internet over a period of time. Depending on the speed of players this can take days or weeks.
So have a look and sign up.. if you fancy a game look out for countzero.
Monday, January 1, 2007
This is one of the best podcasts that I have listened to. I recommend listening to this if you like good fiction with a twist of conspiracy. Its currently on book 2, so you will have a bit of catching up to do, but its well worth it.