Ghost stories was played on Wednesday night and after a false start (read every haunter and tormentor, not ones on your board, yikes!) things went well. I am very pleased with the look and feel of the game, the artwork is really nice. The plastic ghosts are good and there is enough bits to make a good game without needing hundreds of baggies to keep things organised.
Needless to say we lost. We managed to get about half way through the ghost deck before we forgot to use out yin-yang tokens to flip back some villager tiles. A noobie mistake but we were busy trying to fend off hoards of ghost. The ghosts did seem to appear think and fast and boards were being over run quickly. Mainly due to the black curse die bringing in more spooks.
I also found that we didn't use the villager tiles as much as I though. Probably because we are not really up to speed with what they do. We also missed opportunities with our special powers. I was yellow and didn't use my enfeeblement ability the first few turns as I forgot about it.
I am going to give it a solo try over the weekend, more to get the rules down. I hope to get a bit further through the deck.
Afterwards we played Stone Age, one of my favorite games. Things progressed well with Gornad choosing the action I wanted pretty much every time. Mudhoney struggled but it was his first time and it was getting late. I managed to win the game by a sizable margin. Mainly due to holding lots of cards. They always seem to be the game winner for me.
A good nights gaming, but I always leave wanting to play more games.
REASON - as everybody listens to reason. REASON version 1.0B7 Catling.type 3.mm hypervelocity railgun system --- Neal Stephenson "Snowcrash"
Friday, February 26, 2010
Wednesday, February 24, 2010
Who you gonna call?
It's nearly the end of February and things have been busy. If I haven't been delving into virtualization at work I have been running with an aim of completing a 10 mile run at the end of the year.
This hasn't left a huge amount of time for gaming, and even less for typing up what's been going on but some gaming has been had.
POB has met up again, last week and it seemed to be a night of the classics. Settlers and Tigris were played. I even managed to scrape a win in Tigris. It's a game that only just "clicked" and made sense. I was lucky in that 2 of the 4 players hadn't played the game before. I can sympathise with them as its a complex game and one that you have to think about.
Other games played were Stone Age, Poo, Pirates and a prototype card game designed by a newcomer.
Other gaming has seen Dominion: Seaside hit the table and I really enjoyed this one. I am desperate to give it another play as I have only used 10 of the new cards. The delayed action mechanic is nice, having a trail of caravans supplying you with cards is very handy.
New purchase of the month is Ghost Stories. I have had my eye on this for a while but the price has put me off. I finally managed to scoop up a copy on an auction. This looks great and hopefully its going to get played tonight. I hear it's hard, but I hope its enjoyable enough to want repeat plays. Nothing worse than playing a game only to find nobody else liked it.
A game that has caught my eye is the new Fantasy Flight war game set on Westros. I am a big fan of the GRRMartin books and FFG always puts a lot of effort into there games. The fact that it uses Battlelore as a system, or part system is interesting. The only downside I can see is the cost. Games just seem to be getting more expensive these day.
Posted by Count Zero at 3:50 AM 3 comments:
Labels: Ghost Stories, tigris
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