REASON - as everybody listens to reason. REASON version 1.0B7 Catling.type 3.mm hypervelocity railgun system --- Neal Stephenson "Snowcrash"
Wednesday, December 30, 2009
No fly's on me, well maybe a few.
Holiday gaming was a bit light but I did manage to gets the guys together for one nights gaming. First up was MOW! which has become my favorite card filler game. It's a basic game of putting numbered cards in sequence and not being caught out with no cards to play. One of the guys hadn't played it before and really enjoyed it. It can get bit vindictive as some cards allow you to change the direction of play, but its all good fun.
After this we played Endeavor another new favorite. For a 5 player game it played out different than I expected. Only 3 of the regions opened up and then only in rounds 5-6. There was not much shipping going on and more attacking than usual. I managed to score the win, but I have played it more than the others so I did have an advantage. Some of the others were stuck on low level buildings and slow population growth, next time they will have a better idea.
The only other gaming has been with the kids new Lego games. Between them they have 4 and the quality varies. The best one so far is Minatourus, its a maze navigation game that also has a Minator that can attack the players and movable wall pieces that you can use to block your opponents. There is scope to add to the maze and use additional rules, but for now its enough of a game for the kids.
Posted by Count Zero at 8:06 AM No comments:
Monday, December 21, 2009
I'm a Storyteller
Last week was full of gaming as the various groups met up before Christmas to play a few games and have a drink.
The first game played at P.O.B. last week was Dixit. Initially we were a bit sceptical about the game. We had been dealt a hand of cards and told we needed to tell a story. Auctions we can handle, bluffing not a problem but asking us to make up stories seemed a little odd.
Actually the game was very good, when its your turn you pick one of the cards in your hand. These are beautifully illustrated pictures of mainly surreal states. You then say a word or phrase that would tell a story about that card. It's then placed face down on the table. The rest of the players then need to pick a card which they think would also match the story and place them face down.
Cards are then shuffled and turned over, each player then places a token on the table matching the card position that they think belongs to the storyteller.
Points are then awarded to each card with tokens and the storyteller can gain more points if his card is chosen unless it chosen by all or no players. So the story you tell cannot be too vague or too simple.
The rounds flew by and there were several "What!" moments as non of the cards seemed to match the story.
After our initial scepticism I really enjoyed the game. Putting down cards that matched very close to the story was fun knowing that I could get more score from the other players. I lost out to Mudhonney my one point but would be very happy to play it again.
It's classed as a party game and I would play it over Wits and Wagers any day.
Posted by Count Zero at 3:13 AM 2 comments:
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