REASON - as everybody listens to reason. REASON version 1.0B7 Catling.type 3.mm hypervelocity railgun system --- Neal Stephenson "Snowcrash"
Wednesday, March 4, 2009
Go home to Mama
Monday saw Combat Commander Mediterranean land on the table courtesy of Mudhoney. We have been trying to get some regular plays in of Combat Commander as we both enjoy the game.
We played the scenarios Saint Agthna which involved an American patrol coming across some Italian defenders. The Italians had the advantage of numbers, plus they could hide some of there troops and deploy them when the time marker hit 2. the Americans had better weapons with a hvy machine gun and light motor as well as a couple of medium machine guns.
I played as the Americans and deployed my units in two areas on my side of the map. My plan was to move one group armed with the hvy mg into a building while the rest were to move up the edge of the map and flank the Italians.
Things started out well, I quickly took hold of the buildings at the bottom of the map taking out the Italians that were using it. Meanwhile my other squad was getting pinned down by a medium mg in the woods. Over the next few turns my hvy mg was making mincemeat of any Italians I could see from the relative safety of there building. My other flank had now lost its leader and was not looking so good.
The Italian reserves appeared and Mudhoney decided to spread then about a bit. Unfortunately they were in range of my hvy mg and they didn't last that long. The number of Italian casualties was mounting and things were not looking good for them. Several had routed home to mama which I couldn't really blame them for. Things were getting worse on my other flank. I had lost my leader but gained a hero only to loose him again. Without a leader movement and firing was hard work. Especially as the Italians were dug into foxholes in the woods on top of a hill. My mortar rounds were ineffective as were any shots I sent that way. I sent another group that way to help relieve them and to add more firepower but it wasn't looking pretty.
Next thing we know a fire had started near the Italians and was spreading both towards them and a small unit I had sent that way. Fortune came my way with a jam and subsequent break of the Italians mg which allowed me to move up a veteran unit. They survived some pot shots and then advanced into combat with some ambush cards. I won the fight and the game as the Italians had now hit there surrender limit.
I was trailing on VP's all the way through the game as I couldn't get to the objective areas. I was pinned down in a couple of places and was loath to move my heavy gunners out of there cover. I was pushing for a surrender win and it eventually came.
It was a good match and if Mudhoney had placed his reserves in a different place things would have changed for the worse.
Posted by Count Zero at 8:02 AM
Labels: combat commander
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