I was a bit late to catch on to Kickstarter, it sounded like a good idea but I was worried about the end results and whether or not things would actually be produced.
A few games came and went, notably Eminent Domain, Flashpoint and Alien Frontiers. Games I have played, enjoyed and own although I bought them from retail and not from Kickstarter. I felt like I was missing out on teh buzz generated by Kickstarter and as more and more games were being plugged decided to take the plunge.
I have since helped fund, For the Win, Flashpoint Urban Structure, Day of the Dead, Farmageddon and Zombies at your heels. Most of these are card games, mainly due to the cost. I have no problem in throwing in $10-20 for a game including shipping. But when its going to cost $40 for the game, plus shipping and then the possibility of being hit by a customs charge I just have to say No.
My first experience was For the Win, its not a bad game. It's like Hive but with Ninjas, Pirates, Aliens and other pop culture items. I ordered 6 copies with the view of selling them to cover the cost of one copy. The trouble was I was stung by customs for about half the price of the games. Not ideal, but you live and learn.
Since then its been mainly card games, where the international delivery is more reasonable. These haven't disapointed. Zombies at the Heels is quite a fun Zombire race game. Trying to get your band of survivors to teh bunker before they are "Nom'd" by the hoard. I have played it a few times now and am happy with it, plus some of the money raised went to charity which is always a good thing.
Farmageddon looks great and its another fun card game to play. I haven't given it enough plays yet but am happy with the end result.
Day of the Dead came in a nice tin, unfortunately I think the postal services had used the box for some football practice. The tin has taken a beating, but the components inside are fine. The card stock is a little thinner than I would have expected but I bought this mainly for the artwork. I am yet to play this as its a 2 player game.
Flashpoint Urban Structures hasn't arrived yet, this is probably the biggest purchase and I expect to be hit by customs again. I bought 3 copies but they are all accounted for, with the costs being split so I am happy with that. Neither has Avalon, the Resistance remake which looks really nice.
So, Kickstarter has been a mixed bag for me. Some hits and some misses but the experience has been a ride. I wouldn't dismiss Kickstarter and I think its going to be here for quite a while. It has its good points and bad. It's good that designers can get there games made, but sometimes you have to wonder if Kickstarting is the last resort. If your design has been turned down should it really be made?
I also think think that existing publishers are using it to gauge the reaction to some games, Queen games seem to be using Kickstarter to fund designs when I am sure they could just publish them themselves. How much of a hit do they take in Kickstarter fees?
REASON - as everybody listens to reason. REASON version 1.0B7 Catling.type 3.mm hypervelocity railgun system --- Neal Stephenson "Snowcrash"
Tuesday, September 18, 2012
Friday, August 31, 2012
Dice
I love dice in most games, except RISK. I hate the dice in RISK, they always seem to be against me and working for everyone else. I am currently at game 10 of our RISK Legacy game and its been a painful and traumatic experience. At times the ride has been fun, causing nuclear destruction in Egypt was a masterpiece but every time I think the odds are stacked in my favor the dice are against me.
Still, only 5 more games than it can be put to rest.
Other dice games have been played a lot recently. I have introduced Quarriors to my youngest and he loves it. It's his current favorite game and I can see why he enjoys playing it. He is getting the creatures and monsters part and enjoys rolling the dice and looking to see what he can afford to buy. He is pestering me for the Quarmageddon expansion and I am tempted.
I was initially unsure how he would get on, I was looking at the shelves for some kind of miniatures game, I have Heroquest but the setup and tear down just takes too long. Other than that most of my other games seemed too complicated for him or would take too long.
Quarriors just hits the sweet spot, it takes 20 minutes to play and has a good helping of wizards and monsters. The Green slime/frog is his current favorite. Not because of its powers just because it looks good.
On another front (The Western one) I have been playing quite a bit of D-Day dice. Currently all solo plays, but hopefully I can try it with more soon. The aim of the game is to get your troops over the beach and storm the bunker. It reminds me of Roll through the Ages, but after each round you loose troops to German fire. You also need to have specific items or specialists to be able to progress up the beach.
It's all about rolling the dice for resources and trying to plan what resources you are going to need to cross the beach and storm the bunker. It comes with 8 different beaches, so far I have only managed to win the Exercise Tiger map. Omaha beach has been close and the rest just look horrific.
Its a quick game, taking about 15 minutes to play and has little setup. So when you fail its easy to just reset the board and give it another go. It's my current go to solo game for that reason.
The game front is looking rosy at the moment, there are quite a few games being released that I am desperate to get my hands on. Netrunner being top of the list, with Smash up, Alcatraz, Smash up and the Star Wars Xwing game close behind. Luckily my birthday and Christmas are on there way.
Still, only 5 more games than it can be put to rest.
Other dice games have been played a lot recently. I have introduced Quarriors to my youngest and he loves it. It's his current favorite game and I can see why he enjoys playing it. He is getting the creatures and monsters part and enjoys rolling the dice and looking to see what he can afford to buy. He is pestering me for the Quarmageddon expansion and I am tempted.
I was initially unsure how he would get on, I was looking at the shelves for some kind of miniatures game, I have Heroquest but the setup and tear down just takes too long. Other than that most of my other games seemed too complicated for him or would take too long.
Quarriors just hits the sweet spot, it takes 20 minutes to play and has a good helping of wizards and monsters. The Green slime/frog is his current favorite. Not because of its powers just because it looks good.
On another front (The Western one) I have been playing quite a bit of D-Day dice. Currently all solo plays, but hopefully I can try it with more soon. The aim of the game is to get your troops over the beach and storm the bunker. It reminds me of Roll through the Ages, but after each round you loose troops to German fire. You also need to have specific items or specialists to be able to progress up the beach.
It's all about rolling the dice for resources and trying to plan what resources you are going to need to cross the beach and storm the bunker. It comes with 8 different beaches, so far I have only managed to win the Exercise Tiger map. Omaha beach has been close and the rest just look horrific.
Its a quick game, taking about 15 minutes to play and has little setup. So when you fail its easy to just reset the board and give it another go. It's my current go to solo game for that reason.
The game front is looking rosy at the moment, there are quite a few games being released that I am desperate to get my hands on. Netrunner being top of the list, with Smash up, Alcatraz, Smash up and the Star Wars Xwing game close behind. Luckily my birthday and Christmas are on there way.
Tuesday, June 26, 2012
Multiple Plays
Sometimes you get a game, give it a play and it just doesn't click. Sometimes its now what your expecting, sometimes it seems more trouble than its worth. When I first heard about Kingdom Builder I was quite excited. I loved Dominion, to me its one of the greats, bringing deck building back into the forefront at a reasonable cost. Initial reviews were a bit mixed, but I think that expectations might have been a bit high.
I missed out on the first print run, I was tempted but there just wasn't a copy around. I added it to my wish list and waited.
I managed to grab a copy at the UK Games Expo, by this time the reviews had evened out and it was getting a more positive response. I also thought it might be a good game to play with the kids.
Reading the rules I was a little confused, not because there was lots to read. Far from it, the rules are barely there. I just couldn't get my head around them. I think I was trying to read too much into them.
First play with the kids went well, the game flowed although we didn't really go for the special tiles that effect placement of your pieces.
I thin played with some of my game group and it played a bit better, the pieces started to fall into place and strategies were forming.
Last night we played it again, this was my 5th game and my reservations have now been ignored. Last night was a great game, I lost by 1 point. But the different scoring strategies made more sense.
Kingdom Builder is never going to be in my top 10 games, but after a few plays its now deffinately going to stay on the game shelf.
I missed out on the first print run, I was tempted but there just wasn't a copy around. I added it to my wish list and waited.
I managed to grab a copy at the UK Games Expo, by this time the reviews had evened out and it was getting a more positive response. I also thought it might be a good game to play with the kids.
Reading the rules I was a little confused, not because there was lots to read. Far from it, the rules are barely there. I just couldn't get my head around them. I think I was trying to read too much into them.
First play with the kids went well, the game flowed although we didn't really go for the special tiles that effect placement of your pieces.
I thin played with some of my game group and it played a bit better, the pieces started to fall into place and strategies were forming.
Last night we played it again, this was my 5th game and my reservations have now been ignored. Last night was a great game, I lost by 1 point. But the different scoring strategies made more sense.
Kingdom Builder is never going to be in my top 10 games, but after a few plays its now deffinately going to stay on the game shelf.
Friday, June 22, 2012
Tuesday, May 22, 2012
UK Games Expo
This weekend its time to drive up North to Birmingham for the yearly UK Games Expo. I haven't been to many expos, but the one in Birmingham is always a good day out. There is plenty to see and games to play as well as a few bargains to pick up.
Thankfully its the last time its going to be in its current location, the last couple of years its become more popular and more crowded. I don't feel like I have missed out on anything but it would be nice to have a bit more space. Especially at the demo tables.
I have a few games lined up, Mage Knight is back in print and I have ordered a copy. This one looks really good, with some nice bits. The rule book looks a bit in depth but I am sure I can cope with it.
The second is Kingdom Builder, I tried to buy a copy around Christmas but it soon sold out. It's back now and looks like it might win the SdJ this year. I also think it might be one that I can play with teh kids, well that's a good enough excuse to get it on the shelf.
Gaming wise its been pretty busy, I have played Helvetia a few times and really like this euro. The bits are lovely and the game is interesting without being too complicated. Our Risk Legacy game has stalled, mainly because we haven't managed to get all 5 of us together at the same time. Hopefully this will remedy itself soon.
I am off camping in a couple of weeks, so any suggestions of games that I can take would be welcome. Something small, light weight and can be played with 10 year olds.
Thankfully its the last time its going to be in its current location, the last couple of years its become more popular and more crowded. I don't feel like I have missed out on anything but it would be nice to have a bit more space. Especially at the demo tables.
I have a few games lined up, Mage Knight is back in print and I have ordered a copy. This one looks really good, with some nice bits. The rule book looks a bit in depth but I am sure I can cope with it.
The second is Kingdom Builder, I tried to buy a copy around Christmas but it soon sold out. It's back now and looks like it might win the SdJ this year. I also think it might be one that I can play with teh kids, well that's a good enough excuse to get it on the shelf.
Gaming wise its been pretty busy, I have played Helvetia a few times and really like this euro. The bits are lovely and the game is interesting without being too complicated. Our Risk Legacy game has stalled, mainly because we haven't managed to get all 5 of us together at the same time. Hopefully this will remedy itself soon.
I am off camping in a couple of weeks, so any suggestions of games that I can take would be welcome. Something small, light weight and can be played with 10 year olds.
Tuesday, April 17, 2012
Risk Legacy

Games are sometimes put into categories with the biggest two being Eurogames and Ameritrash. To me Risk Legacy is the definition of Ameritrash.
It got lots of theme and lots of pieces and the rules are a bit on the simple side. Although with the way Risk Legacies change this last point may change. You see, with Risk Legacies the game is going to change and evolve as you play it. Not just the once, each time you finish one of the first 15 games the board and rules can and will change.
Risk Legacy is doing something brave in the world of gaming. Its taking a game and allowing the players to change it with stickers, permanent markers and the rubbish bin. Throw in some unlock able expansions in the box and you have an interesting mix.
But and its a big one, its still Risk and after those 15 plays realistically how many times are you going to play it?
I played a lot of Risk when I was a kid and enjoyed it but I didn't really have much to compare it to then. I have also played an awful lot of Risk and variations online on the Conquer Club web site. So I know how to play Risk and its good and bad points.
Legacy is a fun game, its also pretty quick. We played the first 3 games in one evening session. Although in 2 of those games I only actually took 2 turns. Yep, 2 turns before we had a winner. So it feels like its gone from one extreme to the other. Risk used to take hours to play, now its condensed into much less. This may change as the game and board evolve, we have no idea what is in those sealed sections.
Altering the board is fun, and making sure that everyone can do something at the end of the game is great. If it were only the winner who could add cities or adjust the resources that would soon start to grate. But they have split the alterations into two sections. One for the winner while everyone else who survived can do a minor modification. These in themselves so far haven't adjusted the game in any major way but again, I am sure there are things lurking in those sealed that may change things.
So far I am enjoying the game, I just think that after you have put the stickers on the board and named a continent after your dog the game is going to spend more time on the shelf than on the table. But if the idea of really amending a game as your playing it appeals give it a go, your not going to be disappointed.
Monday, February 27, 2012
Thunderstone Advance

I am a bit fan of Thunderstone, out of all of the current deck building games to me it has the best theme and enough variety to keep me interested. I also really like the fact that most of the cards will fit into a single box which makes getting the game played easier.
As much as I love Dominion, its a pain to take anywhere because of the large boxes of cards and unless I setup some decks before hand we generally just use the base set and an expansion. With Thunderstone I am happy to put more cards in the box and just randomize things.
My issues with Thunderstone have been teaching the game. The cards have a few icons on them and the light penalty takes a few plays. But mainly its the battle effects. When are they applied? Before, after or during combat. It just seems a little messy. For the first few games we were adding disease cards to the battle itself. Needless to say the first few games took a while to play.
Dragonspire was released and with the help of its board and a few rules tweaks things have improved. But now Thunderstone Advance is about to hit the shops and it looks like Alderac have revamped everything and from what I can see all for the better.
The cards have had a revamp with new borders and artwork. I am still not sure about these as the new art style is different to previous cards. I am sure they will grow on me but for now they just look a little odd. The icons are still there but they look refreshed and more readable. I think the main differences on the cards seem to be the text area. It looks bigger and they have put the battle effects into different areas so you can see what is a battle effect and what happens after the battle. This should clear up any confusion and make for a better play experience.
Dragonspire was the first expansion to use a board as well as ditching experience cards for plastics tokens. Thunderstone Advance has upped the ante, there is now a full board with spaces for the village cards as well as the dungeon. It's also double sided enabling you to play a wilderness variant on the other side.
There are also cards for a new game mechanic, familiars. I am not really sure what they do as yet, I need to read up the rules but I am sure they will add to the game experience.
Thunderstone Advance looks like the natural progression with the game, its almost like its version 2.0 with all the irks ironed out. It hits the shops next week, around March 5th and there is a bonus set of cards for people buying from local shops.
My copy has been ordered and I'm really looking forward to giving it a try.
Labels:
advance,
alderac,
deck building,
dragonspire,
thunderstone
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