REASON - as everybody listens to reason. REASON version 1.0B7 Catling.type 3.mm hypervelocity railgun system --- Neal Stephenson "Snowcrash"
Wednesday, March 30, 2011
El Grande is in my eyes a classic board game. In the realm of Settlers and Age of Steam. A solid design that is still playable. My favorite area control game is probably Shogun, but I think there is maybe more player interaction and screwage in El Grande.
Monday night saw it hit the table, and it went down very well. It was a very close game but I was pipped by Mudhoney by 5 points in the end. I was doing really badly but managed to pick the scoring card a few times and having the majority in my designated area scored quite well several times over. What I didn't manage was to score enough points over multiple areas. I tended to keep to only a few areas.
The Castille played its part with numerous cubes being placed into it then moved onto the board. This is one of my favorite parts of the game. Trying to think where to put your cubes on the board but also trying to make sure they help you get the majority and not swallowed up by an influx from the other players.
Why is it that all good area control games have to have a tower?
We also played a couple of games of 7 Wonders, the first I lost. I was just too spread out and had the Mausoleum as my wonder. Playing the B side doesn't allow you to score that many points. The second was a tie but decided on coins, I lost.
I still really enjoy this game, its quick and easy to teach and has enough options to keep it entertaining. I am looking forward to the leaders expansion later in the year.
Must do better.
Posted by Count Zero at 4:43 AM
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